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- Timestamp:
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Mar 26, 2015, 12:55:56 PM (11 years ago)
- Author:
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Pedro Gea
- Comment:
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--
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v17
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v18
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| 85 | 85 | From this point we can run CodeLite IDE and open the workspaces generated at {{{CodeLite\Debug}}} or {{{CodeLite\Release}}} |
| 86 | 86 | |
| | 87 | ==== Alternate calls ==== |
| | 88 | |
| | 89 | When {{{cmake}}} finds {{{sh.exe}}} aborts. In this case, we can reset locally the environment variable {{{PATH}}}. |
| | 90 | |
| | 91 | For successive uses (in case of errors) a clean execution (for the Debug mode) can be done as: |
| | 92 | {{{ |
| | 93 | set Path=C:\Program Files\CMake\bin;C:\RBuildTools\3.2\gcc-4.6.3\bin;C:\Program Files\R\R-3.1.2\bin;C:\Program Files\R\R-3.1.2\bin\i386;C:\Program Files\SlikSvn\bin\ |
| | 94 | cd c:\users\toldevel\trunk\tol\CodeLite |
| | 95 | rmdir /S /Q c:\users\toldevel\trunk\tol\CodeLite\Debug |
| | 96 | mkdir c:\users\toldevel\trunk\tol\CodeLite\Debug |
| | 97 | cd c:\users\toldevel\trunk\tol\CodeLite\Debug |
| | 98 | cmake -DTOL_EXTERNAL_DEVEL_DIR=C:/users/toldevel/TOL_DEVEL_MINGW32 -DCMAKE_BUILD_TYPE=Debug -G"CodeLite - MinGW Makefiles" c:/users/toldevel/trunk/tol |
| | 99 | }}} |
| | 100 | |
| | 101 | Value of the environment variable {{{PATH}}} should be verified with your own local paths. |
| | 102 | |
| | 103 | Equivalent lines can be executed for the Release mode. |
| | 104 | |
| 87 | 105 | === Build from command line === |
| 88 | 106 | |